Samsung Superstar Galaxy
2022
Character Modeler | Designer | Artist
During my time working at Samsung, I was given the opportunity to serve as a character modeler and designer for their game Samsung Superstar Galaxy, a large-scale open world online game.
Most of the time was spent creating mid/high quality modular character and accessory assets for use in cinematic trailers, fixing preexisting asset topology and UVs, as well as assisting in character and experience design. Additionally, I aided its development by helping to conceptualize and define gameplay mechanics and story integration.
Branded and affiliated with Samsung.
九龍的回憶
Memories of Kowloon
2022
Modeler | Designer
As a Capstone, Memories of Kowloon attempts an illustration of Kowloon Walled City's speculative golden age, referencing various historical and cultural artifacts as source material.
As my first major foray into both Substance Painter and Unreal Engine, as well as the first major personal project I participated in which demanded a strict pipeline, I was able to learn much about designing, and bringing to life, a virtual environment.
The Play Arcade
2021 - 2022
Modeler | Animator | Artist
The Play Arcade, based on $PLAY located on the Rally ($RLY) network, combines gaming with the market of cryptocurrency, while maintaining philanthropic endeavors for players and $PLAY grant recipients alike.
Games for The Play Arcade were created primarily using Unity, and professional weekly conference calls greatly aided to communicate pipeline progress, critiques, and further expectations.
I was granted paid work as a generalist as part of the two-person official art team, aiding in modeling, surfacing, animation, and concept art asset creation wherever needed.
Realms of The Fog
2020 - 2021
Art Director | Modeler | UI Designer
Realms of The Fog is an ambitious project to create an open-source, community board game version of Behavior Interactive's asymmetrical horror game Dead By Daylight. Beginning with a small team of only a few people, our board game has since been able to reach unprecedented heights, releasing a final version and being acknowledged by BHVR themselves.
I was tasked with determining the artistic direction of the game as well as creating integral assets; I was occasionally consulted regarding balancing, gameplay concepts, as well as PR activity.
Not affiliated with Behavior Interactive.
Eternal Mandate
2021 - Present
Project Director | Modeler | Rigger
Eternal Mandate is an original project coded in Unity, blending an imperial cyberpunk environment with ancient traditions in a Chinese epic. Players become Xiang Lishi, an imperial assassin of the Second Qin Dynasty, and fight to preserve the Mandate of Heaven.
Managing a team with industry experience has proven to be a difficult task. Delegating the pipeline among workers and making sure everything runs smoothly has required a large amount of dedication, especially when balanced with other tasks.
Serio's Castlevania Fighter
2014 - 2017
Spriter | QA Analyst
Serio's Castlevania Fighter is a boss rush style fangame coded in MUGEN, based on Konami's Castlevania series, where a large selection of playable characters across timelines are able to fight their way through a variety of modes.
Although creating spritesheets for this game was quite tedious at times, it was my first chance to work on a team, and I began to understand the nuance of game development, 2D animation, and bug reporting. Eventually, I was able to complete a number of fully playable characters, though yet to be implemented.
Not affiliated with Konami.