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Eternal Mandate

Eternal Mandate is an original project, blending an imperial cyberpunk environment with ancient traditions in a Chinese epic.

Eternal Mandate: Services

Imperial Boardroom

Maya, Blender, Substance (2022)

The modeling for this piece was done in a total of one day, and the surfacing was partially performed using Substance Designer and Substance Sampler, creating materials which I found to be rather realistic.

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Another notable advancement for this piece is the use of Blender nodes to create volumetric fog and an image-based backdrop with emission.

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Xiang Lishi IV

Blender, Maya, Photoshop (2021)

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[View Files]

This is the fourth attempt at rendering the imperial assassin Xiang, and the most successful. 

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Sculpting and retopology was performed in Blender, before transitioning to Maya for proper rigging and binding. UVs were created in Photoshop and applied in Maya as well.

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Fong Hoi Cityscape Study

Maya, Blender (2021)

This piece was a study in creating less detailed environments quickly using the least amount of polys possible. Using a preexisting picture of a city, I learned the skill of clustering similar shapes to those I was trying to emulate through UVs, a technique I have found to be somewhat common in games.

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Character Concept : Xiang Lishi

Medibang (2020)

This is a character concept for my personal project, Eternal Mandate, which tells the story of a futuristic imperial China and its return to its original traditional and cultural values, while embracing the freedoms of contemporary society.

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The seamless fusion of traditional garments and ornaments with modern fashion helps to embody the premise of the universe.

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©2021 by Suvi Liang Chen

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